Last year we looked into the problem of loot boxes and whether they could be introducing children to gambling.
The seems harmless enough, an integral part of video games. Gamers can buy cosmetic upgrades for their virtual characters by rolling the dice and opening a box filled with random items. The catch? It costs real money, and professionals are concerned it is creating a generation of gamblers.
We check back in with Dr Aaron Drummond from Massey University, who has been keeping an eye on the development of loot boxes and how they're affecting kids.